GEAR  1.9.0
 All Classes Namespaces Functions Variables Typedefs Enumerations Friends Pages
Public Member Functions | List of all members
gear::TiXmlHandle Class Reference

A TiXmlHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing. More...

#include <tinyxml.h>

Public Member Functions

 TiXmlHandle (TiXmlNode *aNode)
 Create a handle from any node (at any depth of the tree.) This can be a null pointer.
 
 TiXmlHandle (const TiXmlHandle &ref)
 Copy constructor.
 
TiXmlHandleoperator= (const TiXmlHandle &ref)
 
TiXmlHandle FirstChild () const
 Return a handle to the first child node.
 
TiXmlHandle FirstChild (const char *value) const
 Return a handle to the first child node with the given name.
 
TiXmlHandle FirstChildElement () const
 Return a handle to the first child element.
 
TiXmlHandle FirstChildElement (const char *value) const
 Return a handle to the first child element with the given name.
 
TiXmlHandle Child (const char *value, int index) const
 Return a handle to the "index" child with the given name. More...
 
TiXmlHandle Child (int index) const
 Return a handle to the "index" child. More...
 
TiXmlHandle ChildElement (const char *value, int index) const
 Return a handle to the "index" child element with the given name. More...
 
TiXmlHandle ChildElement (int index) const
 Return a handle to the "index" child element. More...
 
TiXmlHandle FirstChild (const std::string &_value) const
 
TiXmlHandle FirstChildElement (const std::string &_value) const
 
TiXmlHandle Child (const std::string &_value, int index) const
 
TiXmlHandle ChildElement (const std::string &_value, int index) const
 
TiXmlNodeNode () const
 Return the handle as a TiXmlNode. This may return null.
 
TiXmlElementElement () const
 Return the handle as a TiXmlElement. This may return null.
 
TiXmlTextText () const
 Return the handle as a TiXmlText. This may return null.
 
TiXmlUnknownUnknown () const
 Return the handle as a TiXmlUnknown. This may return null;.
 

Detailed Description

A TiXmlHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing.

Note that TiXmlHandle is not part of the TinyXml DOM structure. It is a separate utility class.

Take an example:

<Document>
        <Element attributeA = "valueA">
                <Child attributeB = "value1" />
                <Child attributeB = "value2" />
        </Element>
<Document>

Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very easy to write a lot of code that looks like:

TiXmlElement* root = document.FirstChildElement( "Document" );
if ( root )
{
        TiXmlElement* element = root->FirstChildElement( "Element" );
        if ( element )
        {
                TiXmlElement* child = element->FirstChildElement( "Child" );
                if ( child )
                {
                        TiXmlElement* child2 = child->NextSiblingElement( "Child" );
                        if ( child2 )
                        {
                                // Finally do something useful.

And that doesn't even cover "else" cases. TiXmlHandle addresses the verbosity of such code. A TiXmlHandle checks for null pointers so it is perfectly safe and correct to use:

TiXmlHandle docHandle( &document );
TiXmlElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", 1 ).Element();
if ( child2 )
{
        // do something useful

Which is MUCH more concise and useful.

It is also safe to copy handles - internally they are nothing more than node pointers.

TiXmlHandle handleCopy = handle;

What they should not be used for is iteration:

int i=0; 
while ( true )
{
        TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", i ).Element();
        if ( !child )
                break;
        // do something
        ++i;
}

It seems reasonable, but it is in fact two embedded while loops. The Child method is a linear walk to find the element, so this code would iterate much more than it needs to. Instead, prefer:

TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild( "Child" ).Element();

for( child; child; child=child->NextSiblingElement() )
{
        // do something
}

Definition at line 1376 of file tinyxml.h.

Member Function Documentation

TiXmlHandle gear::TiXmlHandle::Child ( const char *  value,
int  index 
) const

Return a handle to the "index" child with the given name.

The first child is 0, the second 1, etc.

Definition at line 1558 of file tinyxml.cc.

References gear::TiXmlNode::FirstChild(), gear::TiXmlNode::NextSibling(), and TiXmlHandle().

TiXmlHandle gear::TiXmlHandle::Child ( int  index) const

Return a handle to the "index" child.

The first child is 0, the second 1, etc.

Definition at line 1539 of file tinyxml.cc.

References gear::TiXmlNode::FirstChild(), gear::TiXmlNode::NextSibling(), and TiXmlHandle().

TiXmlHandle gear::TiXmlHandle::ChildElement ( const char *  value,
int  index 
) const

Return a handle to the "index" child element with the given name.

The first child element is 0, the second 1, etc. Note that only TiXmlElements are indexed: other types are not counted.

Definition at line 1596 of file tinyxml.cc.

References gear::TiXmlNode::FirstChildElement(), gear::TiXmlNode::NextSiblingElement(), and TiXmlHandle().

TiXmlHandle gear::TiXmlHandle::ChildElement ( int  index) const

Return a handle to the "index" child element.

The first child element is 0, the second 1, etc. Note that only TiXmlElements are indexed: other types are not counted.

Definition at line 1577 of file tinyxml.cc.

References gear::TiXmlNode::FirstChildElement(), gear::TiXmlNode::NextSiblingElement(), and TiXmlHandle().


The documentation for this class was generated from the following files: