2 #define VTXNoiseHits_h 1
4 #include "marlin/Processor.h"
8 #include <gsl/gsl_rng.h>
11 #include <marlin/Global.h>
12 #include <gear/GEAR.h>
13 #include <gear/VXDParameters.h>
14 #include <gear/VXDLayerLayout.h>
17 using namespace lcio ;
18 using namespace marlin ;
43 virtual Processor* newProcessor() {
return new VTXNoiseHits ; }
55 virtual void processRunHeader( LCRunHeader* run ) ;
59 virtual void processEvent( LCEvent * evt ) ;
62 virtual void check( LCEvent * evt ) ;
72 std::string _colNameVTX{};
73 FloatVec _densities{};
74 float _pointResoRPhiVTX{};
75 float _pointResoZVTX{};
======= VTXNoiseHits ========== Adds random noise hits to collection of TrackerHits of the vertex d...
Definition: VTXNoiseHits.h:37