1 #include "gearsurf/BoundaryTrapezoid.h"
3 #include "CLHEP/Vector/Rotation.h"
9 if( fabs( local.z() ) > _deltaW )
return false;
18 if( fabs( local.y() ) > _height/2. )
return false;
21 double width = (_baseBottom + _baseTop)/2. + local.y() * (_baseTop - _baseBottom) / _height;
22 if( fabs( local.x() ) > width/2. )
return false;
virtual bool isInBoundary(CLHEP::Hep3Vector local) const