2 #include "gearsurf/BoundaryRectangle.h"
4 #include "CLHEP/Vector/Rotation.h"
10 if( fabs( local.z() ) > _deltaW )
return false;
23 if( fabs( local.x() ) > _width/2. )
return false;
24 if( fabs( local.y() ) > _length/2. )
return false;
virtual bool isInBoundary(CLHEP::Hep3Vector local) const