"MarlinReco"  1.32.0
SelectReconstructedParticle.h
1 #ifndef SelectReconstructedParticle_h
2 #define SelectReconstructedParticle_h 1
3 
4 #include "marlin/Processor.h"
5 #include "lcio.h"
6 #include <string>
7 
8 
9 using namespace lcio ;
10 using namespace marlin ;
11 
12 
13 
16 class SelectReconstructedParticle : public Processor {
17 
18 public:
19 
20  virtual Processor* newProcessor() { return new SelectReconstructedParticle;}
21 
22 
24 
28  virtual void init() ;
29 
32  virtual void processRunHeader( LCRunHeader* run ) ;
33  virtual void modifyRunHeader( LCRunHeader* /*run*/ ) {}
34 
37  virtual void processEvent( LCEvent * evt ) ;
38  virtual void modifyEvent( LCEvent * /*evt*/ ) {}
39 
40 
41 
42 
45  virtual void end() ;
46 
47 protected:
48 
52  std::string _inputCollectionName{};
53  std::string _outputCollectionName{};
54  float _minimumMomentum{};
55 
56 } ;
57 
58 #endif
Processor for marlin selecting reconstructed particle for further use.
Definition: SelectReconstructedParticle.h:16